INSTRUCTIONAL GOALS Reference system, position and trajectory What is a particle model? Vectorial vs scalar concepts What is a free particle (FP)? What is its domain? FP’s kinematical properties and law of motion Motion map Multiple representations (graphical, algebraic, diagrammatic) Dimensions and units
Objects in Linear Translation with Constant Acceleration
INSTRUCTIONAL GOALS Average vs instantaneous rate of change: the case of velocity Acceleration vs. velocity What is a Constant Force Particle (CFP)? What is its domain? CFP’s kinematical properties and laws of motion Motion map Multiple representations (graphical, algebraic, diagrammatic) Free fall LAB NOTES & INSTRUCTIONAL COMMENTS:
UNIT VI: PARTICLE MODELS IN TWO DIMENSIONS Describing and Explaining Translation in a Plane by Combining FP and One-Dimensional CFP models INSTRUCTIONAL GOALS Superposition principle FP in different inertial reference systems (FP + FP) CFP in a non-inertial reference system (CFP + CFP) CFP in different inertial reference systems (CFP + FP) Application of CFP in two dimensions: the case of a projectile Kinematical and dynamical properties, force diagrams and motion maps LAB NOTES & INSTRUCTIONAL COMMENTS: Behavior of a Projectile DEPLOYMENT EXERCISES TESTS & QUIZZES
Free fall with picket fence
VIDEOS
Object or System
Objects
Tricky Problem:
Vectors:
UNIT 1. KINEMATICS [CR2a] • Kinematics in one-dimension: constant velocity and uniform accelerated motion • Vectors: vector components and resultant • Kinematics in two-dimensions: projectile motion Big Idea 3 Learning Objectives: 3.A.1.1, 3.A.1.2, 3.A.1.3
LAB -
1. Meeting Point To predict where two battery-powered cars will collide if they are released from opposite ends of the lab table at different times.
2. Match the Graph (GI) [CR6b] To determine the proper placement of an air track, a glider, and a motion detector to produce a motion that matches a set of given graphs: position, velocity, and acceleration versus time.
4. Vector Addition (GI) [CR6b] To determine the value of a resultant of several vectors, and then compare that value to the values obtained through graphical and analytical methods.
UNIT II: CONSTANT VELOCITY PARTICLE MODEL
Objects in Translation With Constant Velocity
INSTRUCTIONAL GOALS
Reference system, position and trajectory
What is a particle model?
Vectorial vs scalar concepts
What is a free particle (FP)? What is its domain?
FP’s kinematical properties and law of motion
Motion map
Multiple representations (graphical, algebraic, diagrammatic)
Dimensions and units
LAB NOTES & INSTRUCTIONAL COMMENTS :
Bowling Ball LabGRAPHING GAME
STUDENT MATERIALS -
Motion Maps
UNIT II - WORKSHEET HELP VIDEOSUNIT III: PARTICLE UNDERGOING UNIFORM ACCELERATION
Objects in Linear Translation with Constant Acceleration
INSTRUCTIONAL GOALS
Average vs instantaneous rate of change: the case of velocity
Acceleration vs. velocity
What is a Constant Force Particle (CFP)? What is its domain?
CFP’s kinematical properties and laws of motion
Motion map
Multiple representations (graphical, algebraic, diagrammatic)
Free fall
LAB NOTES & INSTRUCTIONAL COMMENTS:
Inclined rail lab
Stadium Lab
UNIT III WORKSHEET HELP VIDEOS
UNIT VI: PARTICLE MODELS IN TWO DIMENSIONS
Describing and Explaining Translation in a Plane by Combining FP and One-Dimensional CFP models
INSTRUCTIONAL GOALS
Superposition principle
FP in different inertial reference systems (FP + FP)
CFP in a non-inertial reference system (CFP + CFP)
CFP in different inertial reference systems (CFP + FP)
Application of CFP in two dimensions: the case of a projectile
Kinematical and dynamical properties, force diagrams and motion maps
LAB NOTES & INSTRUCTIONAL COMMENTS: Behavior of a Projectile
DEPLOYMENT EXERCISES
TESTS & QUIZZES
Free fall with picket fence
VIDEOS
Object or System
Objects
Tricky Problem:
Vectors:
UNIT 1. KINEMATICS [CR2a]
• Kinematics in one-dimension: constant velocity and uniform accelerated motion
• Vectors: vector components and resultant
• Kinematics in two-dimensions: projectile motion
Big Idea 3
Learning Objectives: 3.A.1.1, 3.A.1.2, 3.A.1.3
LAB -
To predict where two battery-powered cars will collide if they are released from opposite ends of the lab table at different times.
Science Practices 1.1, 1.2, 1.4, 2.1, 2.2, 3.1, 4.1, 4.2, 4.3, 5.1, 5.2, 5.3, 6.1, 6.2, 6.4, 7.2
To determine the proper placement of an air track, a glider, and a motion detector to produce a motion that matches a set of given graphs: position, velocity, and acceleration versus time.
Science Practices 1.2, 1.5, 2.1, 2.2, 3.1, 4.1, 4.2, 4.3, 5.1, 5.3, 6.1, 6.4, 7.2
To determine and compare the acceleration of two objects dropped simultaneously.
Science Practices 1.4, 2.1, 2.2, 3.1, 4.1, 4.2, 4.3, 5.1, 5.3, 6.1, 6.4, 7.2
To determine the value of a resultant of several vectors, and then compare that value to the values obtained through graphical and analytical methods.
Science Practices 1.1, 1.2, 1.4, 2.1, 2.2, 3.1, 4.1, 4.2, 4.3, 5.3, 6.1, 6.4, 7.2